![]() The game included an online mode, where players could race other players from all around the world. Midnight Club 3 is also the first game in the series to feature vehicle modification, a feature which carried over into Midnight Club: Los Angeles. In contrast to previous games, a physical representation of other racers cannot be seen, besides motorcycle riders. The name derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles as prizes. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than realistic physics and driving characteristics. Players can race in the cities of San Diego, Atlanta and Detroit. With silly powerups to unlock (like “Zone”, that allows Tuners and a few other classes to gain access to a sort of “Bullet Time” power that allows them to have more precise steering at high speed) and all the groups of vehicles having their own segments to unlock by beating their specific champions, there’s certainly a lot to go at.Midnight Club 3: DUB Edition is the third game in the Midnight Club series and the first in the series to feature licensed real life cars such as Cadillac, Chrysler, etc. ![]() Keep winning and eventually you can get introduced to a character who lets you race in Atlanta, with a similar repeated experience eventually taking place in Detroit – ol’ Motown itself. Buying these and nailing them to the car made it faster, you won more races and so on and so forth. Winning races got you money, and in turn access to new parts. Not even Fast and Furious could make a Jetta hip and down with the kids.Īnyway, having initially chosen the Mitsubishi, I set off into the streets, and it was very much business as usual. I mean seriously, a Jetta? Take a Golf, remove any semblance of cool, add a boot and you have a Jetta. ![]() Looking back, these choices came in the form of the Chevrolet Impala, Chevrolet Monte Carlo, Dodge Neon SRT-4, Mitsubishi Eclipse (as popularised in the first Fast and Furious film, as the car Paul Walker starts out in), VW Golf R32 or a VW Jetta. The game opens in San Diego, where we were offered a choice of cars, before going out and challenging for ownership of “da streets”. I’m firmly of the opinion that if I’m going to be doing highly illegal street racing, I’d rather have the protection of a couple of tons of metal around me than a bit of cow hide.Īnyway, on to the game and Midnight Club 3 was very much on the arcade end of the scale, featuring stupidly fast action through the streets of three American cities. If a car crashes into a bike (and again, they did) the bike still comes off worse. If a bike crashes into a car (and the way I drove them, they did, a lot) the bike comes off worse. Now, call me silly or old-fashioned, but I’ve never liked motorbikes in what is ostensibly a car racing game it is an accident waiting to happen. Midnight Club 3: DUB Edition was no different, as there were seven different types of cars you could choose from: Tuners, my choice, were the first, swiftly followed by Luxury Sedans, SUVS/Trucks, Exotics, Muscle Cars, Sports Bikes and Choppers. For every game that starts out with a selection of battered rides, there’s usually a Japanese vehicle to choose from, like a Nissan 180SX or something similar. Now, my instinct in these type of games is always the same: go Japanese and you can’t go wrong. Now, at this time, DUB and Rockstar got on like the proverbial house on fire, and the result is Midnight Club 3: DUB Edition, which features DUB sponsored races and customised vehicles as prizes for winning said races. ![]() I seem to have got sidetracked by my hatred of stupid looking customised cars. If ever there was a magazine that made Max Power look highbrow, I can safely say that DUB was it. In this context, DUB refers to a wheel featured to a car that is 20 inches or greater in size, and quite often the rides featured in the magazine would have the most ridiculous looking rims fitted, featuring spinners, gold, bling and all the other nonsense that infested the custom car scene in those days. This magazine featured urban customised cars, and went on to have a whole range of merchandise bearing the name. From these early beginnings, the series grew and matured, and by the time the third installment in the series came around, it was of such a stature that DUB Magazine got involved. This club or team was called the Mid Night Club, and from this sprang the games of Midnight Club. The history of the Midnight Club games, and indeed their entire genesis, is based on an infamous club that used to hold highly illegal races around the Japanese city of Tokyo, where they would race down the Bayshore Route of the Shuto Expressway.
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